LaveCon 2017
I couldn’t stay at the Sedgebrook Hotel for this year’s LaveCon, as my budget was rather limited, so instead my sons and I jumped into the car early Saturday morning and made the long drive from Maidstone in Kent, up around the southside of the M25, up the M1 to Northampton. We arrived a little after 9.20am. The hotel is on Country lane the “other side” of Northampton town from the M1, so it is quite rural.
Checking in
We walked into the main hotel lounge/bar where for the past few years, the convention reception desk (manned by volunteers) was located. Neither of my boys (Alistair 17 and William 15) had been to a convention before, so they were rather excited to get their badges and lanyards.
After looking at the event schedule for day, we decided to sit in on the welcome introduction in the main hall. The Lave Radio presenters welcomed everyone and ran through the list of activities and events, with the associated banter and heckling “MUG!”.
In 2015, the LaveCon event featured a live Episode of “Dockers” in which a David Braben-like character would smash a 1Direction mug every time the audience shouted “mug”. As a result, “for the mug” became a trademark phrase of the Hutton Truckers player group. There’s a lot more to the story and the Hutton Orbital guys can tell it better, but no LaveCon is now complete without some yelling of “MUG!”.
When the presentation was complete, the first thing we did was go out to the convention desk and sign up for a 12pm game of Artemis Starship Bridge Simulator. More on that later…
The LAN Room
As we had a little time to kill, we wanted to explore, so I took the boys to the far end of the hotel block where the Local Area Network gaming area was set up; the LAN Room.
Last year, I ran a virtual reality shipyard in the LAN room, so this year it was a bit strange being spectator!
My older son soon found the multiplayer projection screen which was running Gang Beasts! and Speed Runners. Alistair is seriously competitive, so he jumped straight in.
William was enticed to have a go at being a fuel rat. What's a fuel rat? The fuel rats are an in-game group within the Elite universe who will fly to anywhere in the galaxy to rescue ships that have run out of fuel. Their motto is "We have fuel, you don't". Playing on an X52 setup much like my own, William performed a real-life in-game rescue of a stranded commander. Flying six jumps out to a stranded Cobra, he manoeuvred around the star to leave super-cruise in the same location and deliver enough fuel-limpets to get the other ship safely back to a station. If you want to know about joining the fuel rats (or getting rescued by them) their website is here.
Before very long, I had to cut them short, as it was already 5 minutes to 12pm and our Artemis game was due to start. We made our way to the “top” end of the hotel in the older part of the building and sat down in the Artemis room.
Artemis
Imagine the bridge of the Starship Enterprise. Now imagine it manned by uncoordinated buffoons, with no clue what they are doing. Then you’ll have the general idea of Artemis.
There are six or more ship positions. The Captain, who can see everything, but can do nothing. Then the Helm, Weapons, Engineering, Science and Communications who can carry out their own isolated tasks, but cannot see the whole picture and rely on the Captain to command and co-ordinate.
"Captain Will" took his position with brother Alistair on weapons and myself on Helm, with other attendees on the remaining stations. This year, there was a lighting rig connected to the game, so raising shields turned the room blue. Red alert caused flashing red lights and so on. Very atmospheric!
We were fairly disastrous in our mission, having survived, but running out of fuel and leaving our starship helpless and adrift after all our space stations were blown to dust by space pirates and only managing to kill our pursuers by circling a minefield. It was a lot of fun though.
Bar snacks!
By the time the Artemis game was done, it was gone 1pm so we headed to the bar area and ordered food. The boys had a game of pool while we waited for lunch to arrive and then tucked into some very nice fresh-made pizzas and an angus steak burger, both with chunky chips.
William took a few slices of his pizza home and had them hot for breakfast on Sunday!
The lounge area had leather sofas and coffee tables all over, with a huge selection of board games for anyone to play. The room also had tea and coffee machines with a fridge full of soft drinks underneath. We didn’t go thirsty! The lounge was full of people at all times, chatting, gaming and socialising as well as propping up the bar.
We finished lunch just before 2pm, so we headed into the main hall for the Frontier Q&A presentation.
Frontier Reveals more about 2.4
The boys and I got a seat near the front and we waited for the fun to start. Which it did almost straight away.
David Braben (who did not attend) had a personal message for the LaveCon attendees, but no amount of sweat from the back room. Could get it to play! We either got picture or fluctuating audio, but not both at the same time. After five or six attempts and a long delay, Ed and Zac decided to skip it and start the proceedings. We never did hear what Mr. Braben’s message was… ...the men behind the curtain looked stressed!
Edward Lewis announced that those attending would receive three new ship skins exclusive to LaveCon. These were for the Python, Type-9 Heavy and Imperial Cutter.
After some clapping and cheering, the Frontier panel were introduced by Ed and the presentation began. The video is available here.
Sandro Samarco kicked off with a talk about the coming Thargoid menace in 2.4.
We will be getting new weapons and modules to combat the Thargoids. But it won’t just be about pew-pew! Sandro Samarco said (from my notes) that we would need to study and explore their ecology, science and technology. That they would be truly ALIEN in their responses to us.
He then flashed us some concept art and renders of new devices and weapons. I can only theorise, but the first item looks like a defensive utility module item, so maybe a Thargoid EMP shield? The other weapons looked like rocket or missile launchers; high velocity projectiles that would not be defeated by EMP, I would hazard to guess.
Thagoid EMP defence?
Hull repair limpet?
Anti-Thargoid missile or rocket launcher?
Sandro confirmed that we would be getting hull repair limpets in 2.4 and a new sythesis for making them while out in deep space.
Adam Woods announced a of quality-of-life feature for the menus in 2.4 - filters for the inbox. Another screenshot appeared to show a four-part chained mission.
Steve Kirby announced that there would be a new search & rescue menu in stations, where salvage and recovered cryo pods can be handed in for reward. This means they are no longer black market items.
Finally Sandro announced some changes to crime and punishment for 2.4, first the Sidewinder exploit will be removed. Now when you die with a bounty on your head, the rebuy will always be the cost of your most expensive ship. So if you've been naughty in your Corvette, dying in a Sidewiner will now cost 30M CR, not 300!
If you kill a human player, in addition to the normal bounty you'd get for an NPC, you will also have a Pilot's Federation bounty added to the tally.
And a little good news; if you have been destroyed and lack the cash for rebuy, you can now sell your other ships remotely to make up the rebuy cost.
After Frontier's presentation, there was then the annual Q&A session.
Because of D-d-d-d-david Braben's message overrun and the general enthusiasm in the hall, the Q&A had barely started at 3pm when our second game of Artemis was booked! So the boys and I sneaked out of the hall early. I knew from the past two LaveCon's, no amount of squeezing would get any more info out of Frontier's panel, so I wasn't too worried I'd miss anything. I had this confirmed later by another CMDR.
Second Game of Artemis
When we arrived at the Artemis room, it was of course deserted! Another person joined us, an author who was doing a reading for one of the writers panels. Her name was Anna Smith Spark.
After a few minutes, the Artemis game organisor managed to tear himself away from the Frontier Q&A and get our game started. Anna told us that she had no experience of computer games, but we did no better or worse than we had done in the earlier game. We ended up adrift and out of fuel....
Where's my Krait?
The CMDR who managed the Artemis sessions was busy building a paper spaceship during our game and I recognised it as a Krait. He made a small one first with A4, then proceeded to use copious amounts of whiteboard paper to construct a 18" version (seen part completed below).
I asked him what it was for and he explained that he presented a Krait model (in one form on another) to Frontier every year to remind them that his favourite ship from the original game was still missing from Elite: Dangerous.
This year it turned out to be Ed Lewis's turn to get ambushed which was why he didn't look happy to have been gifted with the model!
Game Cab
Back down in the LAN room, while Alistair was busy slaying everyone at Gang Beasts (did I mention he was competitve?) Will was trying out the GameCab Elite setup. GameCab are a UK company that makes custom desks for gaming. Their website is here. The desk was really cool, with side-pods, a pull-out keyboard rack and built-in chair vibration and Will claims "very comfy", so this is on my "man-cave" list for when I am not broke!
They were at LaveCon last year, so I'd seen the setup before, but I thought it would cost £1,000s but actually the basic setup was £400, which did surprise me. That's less than a mid-range video card! Anyway, this year they had a new USB keypad with custom Elite keys. Drop landing gear? There's a button for that!
The games room
Between the main lounge and the VR room, was the games room. Every RPG and board game you've ever heard of was laid out in there and quite a few I've never heard of! Another thing they had was glitter tattoos. Yep, LaveCon has everything! William and Alistair both got them, while I demostrated my poor eyesight with Elite Darts. Two "nil point" and a "100" scored! Terrible.
Virtual Reality Room
William wanted to try out some VR games with motion controllers, as we have a rift but no motion controllers. Alistair had a crack at Elite on one PC while Will gave Job Simulator a go.
Alistair had a successful mission, but found watching William playing job simulator more entertaining!
Saying goodbye
We had been sat behind Kate Russel at the Frontier presentation and Will wanted to catch up with her to get a selfie. He'd met her at the 2014 Elite: Dangerous premiere event, where she'd been great and in 2015 I'd managed to have her sign a copy of her book, "" for him, which he loved. We managed to catch up with her and Will got his selfie.
This time Kate wasn't armed and Will was a bit taller! Liek I said at the start, the Elite community is great.