Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

I just played 2.3 BETA and my head is spinning

No really.

Holo-me seems like one of the most comprehensive avatar creators I've ever seen on a PC game.

I also appreciated the fact while designing my new "look" I was sat in a new chair on the Anaconda bridge, giving me totally new perspectives on the cabin layout.

I will have to try out a few different ships!

The Oculus makes the experience, shall we say somewhat novel, as I can look around my "head".

I haven't quite captured my pure "Mr Potato Head" look, but it's pretty good for a first try.

Preview video of 1.2 release

YouTube-logo-full_colorFor players who don't have Beta access, I've make a video of my weekends play in 1.2 Beta.

Really impressed with the two new ships and the new Wings functionality.

 

 

The Zorgon Peterson Fer-de-lance

fdl-spaceThe Fer-de-lance is a medium size ship that is a fast-moving platform for firing lots of guns. Described as a “luxury bounty hunter” ship, it’s tough, well armed and probably expensive - hence the "luxury" tab.

It looks very nice, the shape is like an upturned boat with wings painted like a bowling shoe! The sounds - think electric Ferrari – are as sexy as the Clipper. With FOUR medium hard-points and one HUGE hard-point, it's the most heavily armed ship after the Anaconda.

The interior is very shiny with glossy textures and rounded edges. Very reminiscent of the Clipper, despite being from another manufacturer.


fdl-internals

 

COST

With no official word, it’s guesswork. This is the internals layout. Despite the (alleged) huge price point of 90-100M Cr the FDL is quite cheap to trip out.

fdl-hull fdl-hardpoints


With Class 4 FSD and Shields, the top equipment costs 1.6M (a bit less than the Python's 51M Cr Class A items)

Jump range is not high on this ship, not really a surprise, but fully loaded out (like mine) it still jumps a respectable 15Lyr and with a Class 4A fuel scoop, you take mere seconds to refuel. You’ll only get four or five such jumps out of the 8T fuel tank though, so scooping isn’t optional.

With D rated internals and no armour, the ship jumps close to 18Lyr.

Let’s face it though, you are not going to buy this to go exploring.

SLAYING THE PIRATE

The true beauty of this ship is in its fighter capability. It’s the great white shark of Elite. With the four medium & one huge hard-point for weapons you can devise a load-out that kicks any butt.

I tried a stint with four Class 2E pulse-lasers and a Class 4B cannon, then four Class 2F multi-cannons and a Class 3C Beam laser. Both configurations were pretty effective, but the pulse/cannon combo had the advantage of not running out of ammo very fast.

People say to me “Why isn’t the Fer-de-lance as fast as a Viper?” and I reply “Because it doesn’t have to be!”

My advice to traders is, if you see and FDL coming, run away…

The Core Dynamics Vulture

vulture_smallThe Vulture is here! The heavy fighter we've been promised and it's very different.
For a start it has "only" two weapon hard points.

It's the size of a Lakon 6 but as nippy as a Cobra and kicks like a horse.

The first thing you notice about the Vulture is the engine sound. If a cement mixer lorry barrel ran on an electric motor and span at 100mph, it would sound like a Vulture’s engine.

The cockpit is small and the pilot sits at the front alone. Very much like the Federal Dropship, there are steps back into the ship to your right and the co-pilot sits on a second level behind and above the pilot’s left.

On the Oculus rift, you can see down through the glass to ground below the ship’s nose.

When I first took off, I expected it to be heavy, a brawler like the Python. Not so. It leapt off the pad and thundered out into space.

vulture_big

From Dalton Gateway, I jumped to the next system, as this was faster than the 100,000 Ls trip to the Nav Point. The ship is very responsive and manoeuvres like a Cobra. With the two Class 3 hard points set up with C3 Beams I was burning through small ships like Eagles and Sidewinders in seconds - shields or not!
Larger ships like Pythons and Anacondas were taken down easily without resorting to shield cells. NPC's are easier than human opponents, but even so, this is one tough cookie!

COST

Nothing official yet, but generally the base ship costs the same as military grade bulkheads, which in this case cost 19.7M credits.

vulture-hull vulture-internals

The good news is that the Class 4 FSD tops out at the 1.6M A rated and the shields and thrusters are Class 5, which tops out at 5M, so the total upgrades are far cheaper than something like a Python or Clipper.

I had a go with an alternative layout using 1 3C Beam and a smart missile rack. Fish in a barrel! Melt their shields, hit 'em with a missile or two and collect the bounty!

1.2 Beta released

sm_pythonIf you've got access, get downloading! Debug camera, Wings, Sounds, Ships it's all there!

The Beta of the much awaited "Wings" update has been released. So what's it like?

Well, there's two new ships and I will cover those in detail, but we have two additional short-range fighter craft with some impressive combat capability.

The full release notes are available on the Frontier forums here.

Sounds. The audio has been buffed again with new effects for FSD offline/online and disengage super-cruise. Little things everywhere.

The debug camera. You can now grab screenshots from outside your ship. The camera is sluggish and when engaged (with CTRL-ALT-SPACE) you have no control over your ship. This means pretty pictures, but no third-person play. The perfect compromise.

Screenshot_0003