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The Type-10 Defender

The Type-10 Defender

UPDATE: Due to a short-lived bug in 2.4, CMDR Eric Grovum was able to in the shipyard on the XBOX version of Elite. Sadly, he didn’t have the funds to purchase the ship, but what he did grab added to our overall knowledge. We got a general peek at the shape and some extra stats.

So what’s changed?

We now know the cost will be 124,755,342 CR, which as theorised, is between the Anaconda and Type-9 stablemate. The Defender image shows the little winglets deployed and a very noticeable spoiler (which we saw in photos at the the Frontier Expo and assumed was a ship kit).

The ship description is:

The Type-10 Defender is the result of collaboration between the Alliance and Lakon Spaceways. With the threat of xeno-war looming, the Alliance’s naval arm saw the urgent need for a weapons platform capable of withstanding heavy, sustained attack. Utilising a reinforced Type-9 chassis as a starting point, Lakon overhauled and geared every aspect of the design for combat, producing a military behemoth that could be produced in volume at short notice.

The hardpoints are not the same as previously thought, with 4 large, 4 small (not 1) and 1 medium (not 3) which lowers the calculated firepower factor to 18 (from 20) and with the core internals being identical to the Type-9, the FSD and power plant are the same. This is not-so-good news. It means this beasty will be armoured out the wazoo, but will fly like a whale and while it's firepower theoretically could match a cutter, it lacks the power systems to run many energy weapons, so this will rely on kinetic weapons to keep the hurt coming in combat.

Thanks to the description we know this will be the first Alliance ship in the game.

Strangely for this heavier (and lower jump range) variant of the Type-9, the cruise and boost speeds are higher! Does this mean the ship will be more agile than the Type-9? Maybe. But unless it is impossibly agile, then this ship is going to rely heavily on turrets and the deployed SLF.

It won't outrun a Thargoid (or anything else for that matter) but it will probably take extreme amounts of punishment and still limp away.

As long as the power-plant will take it, Class 8 shields plus all that armour will make it THE in-game ship-tank. People are going to have a lot of fun in outfitting with this one.

  Type-10 Defender Type-9 Heavy

Top speed

179m/s

131m/s

Boost speed

219m/s

201m/s

Manoeuvrability

-

-

FSD Range laden

5.67 Ly

6.62ly

FSD Range unladen

6.87 Ly

7.71ly

Shields

88

88

Armour

1,044

864

Hull mass

1,200T

1000T

Cargo Capacity

220T

220T

Hardpoints

4 Small

2 Small

 

1 Medium

3 Medium

 

4 Large

-

Utility slots

8

4

Optional internal

Class 8: 7E Cargo rack

Class 8: 7E Cargo rack

 

Class 7: 6E Cargo rack

Class 7: 6E Cargo rack

 

Class 6: 6E Shield Generator

Class 6: 6E Shield Generator

 

Class 5: 4E Cargo rack

Class 5: 4E Cargo rack

 

Class 4: 3E Cargo rack

Class 4: 3E Cargo rack

 

Class 4: Empty

Class 4: Empty

 

Class 3: 2E Cargo rack

Class 3: 2E Cargo rack

 

Class 3: Empty

Class 3: Empty

  Military slot (unconfirmed) -
  Military slot (unconfirmed)

-

 

1E Basic discovery scanner

Class 2: 1E Basic discovery scanner

 

1I Planetary approach suite

1I Planetary approach suite

Core Internal

1C Lightweight alloys

1C Lightweight alloys

 

6E Power Plant

6E Power Plant

 

7E Thrusters

7E Thrusters

 

6E Frame shift drive

6E Frame shift drive

 

5E Life support

5E Life support

 

6E Power distributor

6E Power distributor

 

4E Sensors

4E Sensors

 

6C Fuel tank

6C Fuel tank

What we (think we) know so far…

The Type-10 Defender is a Lakon ship and a variant of the Type-9 Heavy transport ship. We’ve seen clips of the ship in Frontier's Beyond teaser video and it has a lot more engine power on display than it’s stable-mate.

Recently a CMDR anonymously posted game-data mined from Elite: Dangerous that reveals yet more details of this as-yet-unreleased ship. The data gives us a wealth of information about the ship and it’s place in the game.

Stuff we didn’t know

The ship designation in the game code is “TYPE-9_MILITARY/FORC_FDEV_V_MAMMOTH”

The internals are as follows: -

  • Class 8 Power plant (Class 6 on the Type 9)
  • Class 7 Thrusters (same as Type 9)
  • Class 7 Frame Shift Drive (Class 6 on Type 9)
  • Class 5 Life Support (same as Type 9)
  • Class 6 Power Distributor (same as Type 9)
  • Class 4 Sensors (same as Type 9)
  • Class 6 Fuel tank (same as Type 9)

UPDATED thanks to Reddit for spotting my error - I had compared to Type-7 (I think) - I plead old age!

The Class 8 power plant puts the T10 right up there with the Cutter, Corvette and Anaconda. The Class 6 power distributor, same as the Type-9, seems a little low, but this ship doesn’t have any Huge hard-points, so maybe a Class 7 wasn’t required - either that or they are trying to limit the ship to kinetic weapons only which draw less power. The Class 7 FSD is a winner for sure, as only the Cutter and Beluga (the two largest ships in the game) have this size of Frame Shift and this vessel is smaller than a Type 9! That means this ship might have a reasonable jump range – especially for a combat class vessel that may have to ship out to Merope.

Nine Hardpoints

4 x Class 3 “Large”
3 x Class 2 “Medium”
2 x Class 1 “Small”

8 Utility slots (twice as many as the Type 9)

That gives this ship a firepower factor of 18 20 (Sum of Class x Qty) which makes it equal to an Imperial Cutter the ship with the most firepower in the game. Interestingly, all the AX weapons released so far are all Class 2, which means the Type-10 is not built as a weapons platform for those AX Multicannons and Missiles released already. Does this mean the ship will be putting Class 2 guns in Class 3 hard-points, or is there a bigger Class of AX weapons to come?

The hard-point names also indicate their position on the ship.

The two small hard-points are located front-left and front-right. Two of the medium hard-points are on the top-left and top-right of the ship. There are two large hard-points top-left and top-right and two large hard-points bottom-left and bottom-right. The final medium hard-point is mid-ship, but it's unclear if it is located top or bottom of the ship.

Layout of optional internals

  1. Class 8
  2. Class 7
  3. Class 6
  4. Class 5
  5. Class 4
  6. Class 4
  7. Class 3
  8. Class 3
  9. Class 2
  10. Military slot
  11. Military slot

This gives us Class 8 shields in battle or 532T of cargo (256 + 128 + 64 + 32 + 16  + 16 + 8 + 8 + 4) which is unchanged from the Type-9 Heavy.

What else?

According to our anonymous source, the ship lists 53 different paint jobs. That's a lot of new looks to try out! Probably not all on sale on day one though.

The Type-10 has a Ship Launched Fighter Bay and crew positions for a pilot, as well as a second and third seat; meaning it's also a multi-crew ship.

Conclusion

This ship will be (as it's name suggests) a Mammoth! With the better thrusters and top-of-the-line FSD drive, it will be more than adequate to handle (although I doubt any will describe it as agile) and will have the jump range needed to get itself to the Thargoid war zones. With Imperial Cutter level firepower and a lower price-point this will be a popular ship. Being somewhere between the Anaconda (146M CR) and the Type 9 (76M CR) in price, I would speculate the cost of the new ship to be a little over 100M CR.
Sadly the Class 6 power distributor is a bit of an Achilles heel; all that Class 8 power and no way to pipe it out! The Class 7 Thrusters mean this ship is going to be a whale to handle. While slightly smaller than the Type-9, it will be heavier with armour, so don't expect to run rings around anyone.
This looks to be a slow-moving multi-cannon gun platform.

Not shooting the breeze

Having been working on Aegis CGs for weeks, I felt like a break. It's all very well humping AEGIS' leg for new toy guns, but there's more to Elite: Dangerous than shooting stuff and I wanted to see some of the new content of 2.4.

Blistering barnacles

First I went seeking one of the recently discovered barnacle forests. The original forest was located on the C2 Moon of the Hyades Sector AQ-Y D81 system, so I prepped my Asp Explorer and set off to see vistas new.

The forest is located in a valley on the moon's surface at LAT 8.89 LONG -153.8 and as you approach all you see is a area filled with a green mist.

I landed at the outer edge of the formation. There is one slightly more prominent barnacle at the centre of the forest and then others arranged in a fractal-like geometric web out from the middle.

I deployed my neon-green SRV and drove into the field. The green mist was less visible at ground level, but the usual whale-song noises we have come to experience at the barnacle sites were also accompanied by something more menacing and quite creepy.

As I moved around the barnacles and scanned structures and scavengers (yes these strange insect-like droids are found here) there were also noises coming from underground. The sounds gave the distinct impression that a LOT more was going on down below out of sight and I was looking at the tip of the iceberg.
Is the forest a bio-organic shipyard? You have to wonder. Either way the noises reminded me of the film "Tremors"; something was definitely moving around underground.

I harvested some materials from shooting a couple of Scavengers and some meta alloy from a few of the "ripe" outer barnacles. Then I packed up my SRV and left the planet. Way too creepy to stay!

Only humans can make a tourist site out of an accident

Next stop on my "tour" was the crashed Thargoid scout ship. I needed LOADS of screen shots to get what I needed for drawing the blueprint, so a visit was a must.

I plotted the route to HIP 17125 and this time took my Anaconda to LAT -65.8 LONG 48.8 on the A 3 A moon. The crash site is visible from quite a long way up in orbital cruise, so it wasn't too hard to find.
I had brought the Anaconda so I could scout ahead with the SLF, so I launched in a F63 Condor to survey the crash site from the air.

Once my Anaconda had caught up, I docked the SLF and landed, then deployed my SRV.

The crash site is basically a giant skid-mark ending in a pile of rocks with a flying saucer sticking out!

There are no scavengers at the site - everything is dead. I looked around and drove some way from the site looking for additional debris or signs of what might have brought the Thargoid ship down, but there is nothing else to see.
You can scan the wreck, but this is a bit of challenge as the SRV will only perform a scan when you are close to the top of the Thargoid and that requires some acrobatics in your SRV to accomplish!

One thing to look at is the top of the ship. I've not shown it here, because [SPOILERS]. Go and see it for yourself.

Space 3303: Moonbase INRA

My next stop was the most recently discovered 8th INRA (Intergalactic Navy Research Arm) base. Being military (and possibly a Thargoid target) I took my Corvette this time.

I landed at the base accompanied by Sir Clip in his Asp. The base is abandoned. A haunted house in space.

The two silos that once contained the Navy's bio-weapon that defeated the Thargoids (or so we thought) stand like dark monuments.



The base itself though, is not entirely dead. There are four data-points around the base, which when scanned, reveal audio logs which tell of the fate of those who manned the station. The only shame is that these logs are not dated, so we don't have any context of when these events occurred.

As I flew away from the site I couldn't help, but wonder why there were not signs of what took place. No wreckage human or Thargoid is there and nor are there any signs of weapons installations. The whole experience raised more questions than it answered.

What this visit has done is make me want to visit the other seven bases and try to put more of the picture together. Rumour has it that there are twelve bases in all, so we have yet to find the other four.