Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Tips for beginners: Launching from stations

Okay, so I am assuming you have done the basic tutorial missions. You haven’t? Well, do them! No arguments. They teach you the basic basics. What’s the difference between this and those? The same difference between driving lessons and road experience. One gets you a licence, the other keeps you alive afterwards.

When you leave the station you need to be aware of other traffic, station security and leaving the access corridor on the correct side.

DON’T

Don’t fire your weapons – the station auto-guns will ventilate your hide in seconds. That polite announcer is actually a psycho killer. Don’t give them any excuse.

Don’t speed – if your gear is down, speed is limited – but if gear is up and your speed over 100m/s, any collision will result in a fine. Any serious collision will result in your summary execution.

Don’t loiter around the pad, or inside the station. The timer that ticks from when you undock is how long you have before the station kills you. No polite warnings. When the time is up, you’re toast!

WATCHING FOR TRAFFIC

The radar is your friend. It’s 3D. No really. Since 1984 no less. The triangle in the middle is you. The oval is an area around you. The triangle forward is representative of your forward view – what you can see out the cockpit window. Learn to read the radar. It’s important.

Thanks to Rolf Thomassen for pointing out the block shape indicates hard-point deployment.

When you fly out of the station access corridor (letter box) you don’t want to collide with the fast-moving lunatic in a super-massive Type 9 that will grind your Sidewinder to paste, so use the radar to look for ships in front of you heading toward you. Also, check behind. As you rise from the landing pad, there could be an Anaconda doing the same thing on the pad behind, whose pilot is reading GalNet and not looking where they are going!


EXIT THE RIGHT WAY

The coast is clear and you want to leave. But were you parked on the ceiling, or the floor, or the wall? No gravity means “yes” to all those answers. That presents a dilemma. If the floor is the wall, the wall is the ceiling, then which way up is the door? Well those clever bods in the Pilot’s Federation thought of this. Well, actually they borrowed the idea from sailors.

When entering or exiting the station, keep right. That’s all. How do I know which side is “right”? There is a green light on that side and a red flashing light on the other. Red bad, green good. Got it? Cool. Chances of a head-on collision just went down a lot.

Once you are outside, get clear of the station entrance. You need to be 5km away before the mass of the station stops locking your FrameShift drive from being able to jump. After that you are away!

Quick question

Q: The phone rings/baby cries/godzilla is coming and I need to quit the game in a hurry without leaving the station after I've taken off. What happens to my ship?

A: From the moment your ship leaves the pad, if you quit the game, then when you log back on, your ship will spawn, unharmed, 10km away from the station in space. You can either re-dock, or fly elsewhere.

Shield recharge times in Elite: Dangerous

shields_thumbAfter a bit more research I have found some of the theory behind shield recharging.

The value of 0.9 MJ/s on a 3E Power Distributor on a Cobra is the rate at which systems recharge shields. The default shield generator is a 4E with 93.58 MJ total strength. In theory therefore, a 4E shield should take 104 seconds (93.58 / 0.9) to recharge.
A class 3A Power Distributor pumps out 1.3 MJ/s, so the same shield with an A rated distributor should take 72 seconds.

Until I’ve tested this theory, I cannot be certain, but it follows that the increase in shield from the boosters would make the recharge time increase based on your power distributor’s ability to fill it back up.

shield_charge
Shield recharge times
shield_boosted_charge
Boosted shield recharge times

As you can see, if this is correct, the Cobra with 4A Shields and a 3A Power Distributor should recharge in 97 seconds. With a 0A Shield Booster, the shields are raised to 150.6MJ so will then take 116 seconds to recharge on the same ship (19% longer).

My Fer-De-Lance with 5A Shield Generator, 6A Power Distributor and four 0B Shield Boosters will therefore take four minutes and three seconds to restore shields!

My next quiz question is are shield cells based on a percentage or a fixed number of MJ? If the latter is true, then the more Boosters you use, the less effective even the best Shield Cells will become.

How do shield boosters work?

shield_booster_thumbNew in 1.2 Shield Boosters are a bit of a mystery to me at least, or were until today anyway.

They increase your shields (says so on the tin) but what does that actually mean?

Well, your shield strength is rated in Mega Jules (MJ) so, for instance if you are in a Cobra with a class 3E Shield Generator the shield is rated 61.6MJ and the best shields are a 4A, rated 125.5MJ.

 

 

 

Class

E

D

C

B

A

Cobra Mk. III

4

93.5

101.5

109.5

117.5

125.5

 

3

61.6

69.6

77.6

85.6

93.6

You can see a full table of shield ratings here on Reddit.

shield_boostersWhat the shield booster does is multiply that figure by its “multiplier” value. If you bought a 0E Shield Booster which has a multiplier of 1.04, then your shields maximum strength would go from 125.5MJ to 130.52MJ.

What's more is they stack; if you buy more than one (two are possible in a Cobra) the multiplier values are all added. The way it does this is to calculate the increase percentage and adds that – an A rated shield booster is plus 20% (1.2) so two is plus 40%. The Cobra’s shields with two 0A Shield Boosters got from 125.5MJ to 175.7MJ!

What’s the catch? The first is power consumption. The Shield Boosters suck power like Frankenstein’s monster! The 0A Shield Booster draws 1.2MW. The second catch is recharge time. If you lose shields, the time they need to recover is much longer. How long? I haven’t been able to get a solid number yet.

Another factor for considering shield booster is cost and weight. Top end shields are expensive and heavy.

CMDR jgm on the Frontier forums has noted

 

I could take a 5D shield and add two 0C boosters and end up with a better shield than a straight 5A at a fraction of the cost, with lower mass and power usage.

 

Shield Generator

Mass

Power usage

Shield strength

Cost

5A

20T

3.64MW

250MJ

5,103,593CR

5D + 2 x 0C Shield Boosters

12T

3.48MW

258MJ

235,035CR

This gets you better shields at 4% of the cost and a little over half the weight!

My 5A Fer-De-Lance shield generator has four 0B Shield Boosters, taking the shields from 478.8MJ to an eye-watering 779.16MJ!