Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Elite Dangerous Ship Blueprints 2.3 Update

With the addition of the Dolphin, I have republished the full set with a few additions. There are size corrections on the Viper Mk III and I've added ZIP copies of all the JPEG version of each language. Additionally, the remaining translations have been applied, so this is the most complete set to date.

German translations will continue over the next week and I hope to have all language versions of the Dolphin soon. :)

Thanks to CMDR Noxa on reddit for finding out who manufactures the Corilios station.

Thanks also to all the others on Twitter, Reddit and the Frontier forums who have been spotting errors and mistakes and letting me know. It's been very helpful to have so many people proofreading this lot! As you can imagine, while most of this work has been done in my lunch hour, there have been a few nights where I burnt the midnight oil and almost certainly copied numbers from the wrong spreadsheet column!

Thanks to CMDR Aidan Abacus & the CMDRs of www.elitedangerous.de for German translations. Thanks to CMDR Nicou, CMDR Aymerix & CMDR Duita Rider of www.elite-dangerous.fr for French translations. Thanks to CMDR Nyra, with the help of CMDR Kimanuel and CMDR XPi2, from Corsarios de Heimdal for Spanish translations.

  Craft Manufacturer 1920x1080 4096x2305
Scarab SRV Vodel
F63 Condor Federal Fighter Core Dynamics
GU-97 Imperial fighter Gutamaya
Taipan Independent Fighter Lakon Spaceways
Sidewinder Faulcon DeLacy
Eagle Mk II Core Dynamics
Hauler Zorgon Peterson
Adder Zorgon Peterson
Dolphin Saud Kruger
Imperial Eagle Gutamaya
Viper MK III Faulcon DeLacy
Cobra Mk III Faulcon DeLacy
Viper Mk IV Faulcon DeLacy
Diamondback Scout Lakon Spaceways
Cobra Mk IV Faulcon DeLacy
Type 6 Transporter Lakon Spaceways
Diamondback Explorer Lakon Spaceways
Imperial Courier Gutamaya
Keelback Lakon Spaceways
Asp Scout Lakon Spaceways
Vulture Core Dynamics
Asp Explorer Lakon Spaceways
Federal Dropship Core Dynamics
Type 7 Transporter Lakon Spaceways
Federal Assault Ship Core Dynamics
Imperial Clipper Gutamaya
Federal Gunship Core Dynamics
Orca Saud Kruger
Fer De Lance Zorgon Peterson
Python Faulcon DeLacy
Type 9 Heavy Lakon Spaceways
Beluga Liner Saud Kruger
Anaconda Faulcon DeLacy
Federal Corvette Core Dynamics
Imperial Cutter Gutamaya
Majestic Class Interdictor Gutamaya
Farragut Battle Cruiser Core Dynamics
Coriolis Station Brewer Corp

LaveCon 2017

LaveCon 2017

I couldn’t stay at the Sedgebrook Hotel for this year’s LaveCon, as my budget was rather limited, so instead my sons and I jumped into the car early Saturday morning and made the long drive from Maidstone in Kent, up around the southside of the M25, up the M1 to Northampton. We arrived a little after 9.20am. The hotel is on Country lane the “other side” of Northampton town from the M1, so it is quite rural.

Checking in

We walked into the main hotel lounge/bar where for the past few years, the convention reception desk (manned by volunteers) was located. Neither of my boys (Alistair 17 and William 15) had been to a convention before, so they were rather excited to get their badges and lanyards.

After looking at the event schedule for day, we decided to sit in on the welcome introduction in the main hall. The Lave Radio presenters welcomed everyone and ran through the list of activities and events, with the associated banter and heckling “MUG!”.

In 2015, the LaveCon event featured a live Episode of “Dockers” in which a David Braben-like character would smash a 1Direction mug every time the audience shouted “mug”. As a result, “for the mug” became a trademark phrase of the Hutton Truckers player group. There’s a lot more to the story and the Hutton Orbital guys can tell it better, but no LaveCon is now complete without some yelling of “MUG!”.

When the presentation was complete, the first thing we did was go out to the convention desk and sign up for a 12pm game of Artemis Starship Bridge Simulator. More on that later…

The LAN Room

As we had a little time to kill, we wanted to explore, so I took the boys to the far end of the hotel block where the Local Area Network gaming area was set up; the LAN Room.

Last year, I ran a virtual reality shipyard in the LAN room, so this year it was a bit strange being spectator!

My older son soon found the multiplayer projection screen which was running Gang Beasts! and Speed Runners. Alistair is seriously competitive, so he jumped straight in.

William was enticed to have a go at being a fuel rat. What's a fuel rat? The fuel rats are an in-game group within the Elite universe who will fly to anywhere in the galaxy to rescue ships that have run out of fuel. Their motto is "We have fuel, you don't". Playing on an X52 setup much like my own, William performed a real-life in-game rescue of a stranded commander. Flying six jumps out to a stranded Cobra, he manoeuvred around the star to leave super-cruise in the same location and deliver enough fuel-limpets to get the other ship safely back to a station. If you want to know about joining the fuel rats (or getting rescued by them) their website is here.

Before very long, I had to cut them short, as it was already 5 minutes to 12pm and our Artemis game was due to start. We made our way to the “top” end of the hotel in the older part of the building and sat down in the Artemis room.

Artemis

Imagine the bridge of the Starship Enterprise. Now imagine it manned by uncoordinated buffoons, with no clue what they are doing. Then you’ll have the general idea of Artemis.

There are six or more ship positions. The Captain, who can see everything, but can do nothing. Then the Helm, Weapons, Engineering, Science and Communications who can carry out their own isolated tasks, but cannot see the whole picture and rely on the Captain to command and co-ordinate.


"Captain Will" took his position with brother Alistair on weapons and myself on Helm, with other attendees on the remaining stations. This year, there was a lighting rig connected to the game, so raising shields turned the room blue. Red alert caused flashing red lights and so on. Very atmospheric!


We were fairly disastrous in our mission, having survived, but running out of fuel and leaving our starship helpless and adrift after all our space stations were blown to dust by space pirates and only managing to kill our pursuers by circling a minefield. It was a lot of fun though.

Bar snacks!

By the time the Artemis game was done, it was gone 1pm so we headed to the bar area and ordered food. The boys had a game of pool while we waited for lunch to arrive and then tucked into some very nice fresh-made pizzas and an angus steak burger, both with chunky chips.

William took a few slices of his pizza home and had them hot for breakfast on Sunday!

The lounge area had leather sofas and coffee tables all over, with a huge selection of board games for anyone to play. The room also had tea and coffee machines with a fridge full of soft drinks underneath. We didn’t go thirsty! The lounge was full of people at all times, chatting, gaming and socialising as well as propping up the bar.

We finished lunch just before 2pm, so we headed into the main hall for the Frontier Q&A presentation.

Frontier Reveals more about 2.4

The boys and I got a seat near the front and we waited for the fun to start. Which it did almost straight away.

David Braben (who did not attend) had a personal message for the LaveCon attendees, but no amount of sweat from the back room. Could get it to play! We either got picture or fluctuating audio, but not both at the same time. After five or six attempts and a long delay, Ed and Zac decided to skip it and start the proceedings. We never did hear what Mr. Braben’s message was… ...the men behind the curtain looked stressed!


Edward Lewis announced that those attending would receive three new ship skins exclusive to LaveCon. These were for the Python, Type-9 Heavy and Imperial Cutter.



After some clapping and cheering, the Frontier panel were introduced by Ed and the presentation began. The video is available here.

Sandro Samarco kicked off with a talk about the coming Thargoid menace in 2.4.

We will be getting new weapons and modules to combat the Thargoids. But it won’t just be about pew-pew! Sandro Samarco said (from my notes) that we would need to study and explore their ecology, science and technology. That they would be truly ALIEN in their responses to us.

He then flashed us some concept art and renders of new devices and weapons. I can only theorise, but the first item looks like a defensive utility module item, so maybe a Thargoid EMP shield? The other weapons looked like rocket or missile launchers; high velocity projectiles that would not be defeated by EMP, I would hazard to guess.



Thagoid EMP defence?


Hull repair limpet?


Anti-Thargoid missile or rocket launcher?

Sandro confirmed that we would be getting hull repair limpets in 2.4 and a new sythesis for making them while out in deep space.

Adam Woods announced a of quality-of-life feature for the menus in 2.4 - filters for the inbox. Another screenshot appeared to show a four-part chained mission.

Steve Kirby announced that there would be a new search & rescue menu in stations, where salvage and recovered cryo pods can be handed in for reward. This means they are no longer black market items.

Finally Sandro announced some changes to crime and punishment for 2.4, first the Sidewinder exploit will be removed. Now when you die with a bounty on your head, the rebuy will always be the cost of your most expensive ship. So if you've been naughty in your Corvette, dying in a Sidewiner will now cost 30M CR, not 300!
If you kill a human player, in addition to the normal bounty you'd get for an NPC, you will also have a Pilot's Federation bounty added to the tally.
And a little good news; if you have been destroyed and lack the cash for rebuy, you can now sell your other ships remotely to make up the rebuy cost.

After Frontier's presentation, there was then the annual Q&A session.

Because of D-d-d-d-david Braben's message overrun and the general enthusiasm in the hall, the Q&A had barely started at 3pm when our second game of Artemis was booked! So the boys and I sneaked out of the hall early. I knew from the past two LaveCon's, no amount of squeezing would get any more info out of Frontier's panel, so I wasn't too worried I'd miss anything. I had this confirmed later by another CMDR.

Second Game of Artemis

When we arrived at the Artemis room, it was of course deserted! Another person joined us, an author who was doing a reading for one of the writers panels. Her name was Anna Smith Spark.
After a few minutes, the Artemis game organisor managed to tear himself away from the Frontier Q&A and get our game started. Anna told us that she had no experience of computer games, but we did no better or worse than we had done in the earlier game. We ended up adrift and out of fuel....

Where's my Krait?

The CMDR who managed the Artemis sessions was busy building a paper spaceship during our game and I recognised it as a Krait. He made a small one first with A4, then proceeded to use copious amounts of whiteboard paper to construct a 18" version (seen part completed below).

I asked him what it was for and he explained that he presented a Krait model (in one form on another) to Frontier every year to remind them that his favourite ship from the original game was still missing from Elite: Dangerous.

This year it turned out to be Ed Lewis's turn to get ambushed which was why he didn't look happy to have been gifted with the model!

Game Cab

Back down in the LAN room, while Alistair was busy slaying everyone at Gang Beasts (did I mention he was competitve?) Will was trying out the GameCab Elite setup. GameCab are a UK company that makes custom desks for gaming. Their website is here. The desk was really cool, with side-pods, a pull-out keyboard rack and built-in chair vibration and Will claims "very comfy", so this is on my "man-cave" list for when I am not broke!
They were at LaveCon last year, so I'd seen the setup before, but I thought it would cost £1,000s but actually the basic setup was £400, which did surprise me. That's less than a mid-range video card! Anyway, this year they had a new USB keypad with custom Elite keys. Drop landing gear? There's a button for that!


The games room

Between the main lounge and the VR room, was the games room. Every RPG and board game you've ever heard of was laid out in there and quite a few I've never heard of! Another thing they had was glitter tattoos. Yep, LaveCon has everything! William and Alistair both got them, while I demostrated my poor eyesight with Elite Darts. Two "nil point" and a "100" scored! Terrible.

Virtual Reality Room

William wanted to try out some VR games with motion controllers, as we have a rift but no motion controllers. Alistair had a crack at Elite on one PC while Will gave Job Simulator a go.

Alistair had a successful mission, but found watching William playing job simulator more entertaining!

Saying goodbye

We had been sat behind Kate Russel at the Frontier presentation and Will wanted to catch up with her to get a selfie. He'd met her at the 2014 Elite: Dangerous premiere event, where she'd been great and in 2015 I'd managed to have her sign a copy of her book, "Mostly Harmless" for him, which he loved. We managed to catch up with her and Will got his selfie.
This time Kate wasn't armed and Will was a bit taller! Liek I said at the start, the Elite community is great.

Rusty boat

Rusty boat

After nearly five months of not being able to play the game, I managed to dust off my exploration ship, The Ozymandias, and headed out into the black to see the Mega-Ships that were added to the game since I last played.

Jumping onto the Oculus rift with my newly returned-under-warranty GTX 1080 after so long was a "holy crap" moment.

My exploration vessel has a a ship launched fighter and that is the best way by far to get "up close and personal" with the mega-ships!



I am planning to visit these ships and document their location here. If you know of any I haven't visited, please post their locations so I can update the list! Because the mega ships are located up to 12,000 light years away from the heart of the bubble, some will take a while to get to, so the article will expand over the coming week or so. I'm hoping to get a Dolphin Blueprint underway too if I get time.

I would like to say thanks to the guys of Dead Men Walking who have been very supportive in the last few months offering hardware support as well as moral support. Thanks.

I just played 2.3 BETA and my head is spinning

No really.

Holo-me seems like one of the most comprehensive avatar creators I've ever seen on a PC game.

I also appreciated the fact while designing my new "look" I was sat in a new chair on the Anaconda bridge, giving me totally new perspectives on the cabin layout.

I will have to try out a few different ships!

The Oculus makes the experience, shall we say somewhat novel, as I can look around my "head".

I haven't quite captured my pure "Mr Potato Head" look, but it's pretty good for a first try.

Sorry for the lack of posts

I know there hasn't been much activity on my blog of late. This is due to some personal issues.

The site isn't dead. It's just resting. It'll be fine in a moment.

I hope to be posting again by the time the 2.3 BETA ships.

Thanks to all.

Ship Backbone - Jump range

Looking at the ship backbone by jump range, it becomes obvious which ships are the "explorers".

In the chart I am comparing stock maximum jump range (without any engineering).

Comparing jump range

The thing that stands out here is that there are three gaps of almost three light years in range between the top-end ships; a gap between the herd and the basic explorers, then a gap between the basic and top-end explorers and then another huge gap to the king of jump range, the Anaconda!

Personally I think those gaps need filling, probably with Passenger ships and medium traders..

The Ship Backbone

Frontier have often referenced something they call the "Ship Backbone" a mythical construct where the ships from the game are placed. This backbone is supposed to have a complete and reasonably well distributed range of ships from least to best in all the various categories. But what does this backbone look like? Are there gaps? Does the game have a slight hunch?

I thought I would lay out the backbone to see. By rating the ships on various scales (max speed, best FSD range, max armour, max cargo) I would see the backbone visualised.

So here is the backbone of ships (2.2) by maximum speed (not boost and without any engineering).

Comparing max speed

What we see with max speed is a number of gaps and clusters. The max boost speed chart changes the layout a lot, with the Cobra Mk 3 jumping to top place. Interesting that the Clipper and Orca are the fastest of the large vessels.

Comparing max speed

In my next post, I'll look at jump range and cargo capacity.

Bringing back extinct ships

Being a fan (and Patron) of Chris Jarvis' amazing radio drama "Escape Velocity", I thought I would have a go at drawing a blueprint of some ships from Elite's earlier incarnations that have not made it into the latest game. Ships like the Krait, Moray Starboat, Osprey and from Frontier 2 and featured in the series, the Merlin fighter.

The thing is, the Merlin was very simplistic and there hasn't been much in the way of updated screen shots of late.

 The first thing I need to do is draw some basic elevations. A rough and ready update on the design.

From there, get started on a 3D model. Here we go.

Put the wings on more to match original ship configuration and added thrusters and heat vents. Drives and hardpoints next.

 

UPDATE

I have now completed both the model and the blueprint.

Where would the Merlin fit into Elite: Dangerous? Well, it would be a comparable ship to the Imperial Courier. Probably an Alliance ship. Not massive cargo space, but a good turn of speed and low radar image. A good light trader/fighter with excellent range and agility. The perfect smuggling ship.

Empty blog means full game

Why no updates?

For the last few weeks I've been working on the ship blueprints to the exclusion of all else (pretty much). Corrections to the French editions today and finishing the German versions now I have more translations is keeping me busy and I may also have corrections to do to the Spanish editions as well, so the task is ongoing.

I bought CorelDRAW X8 with some birthday money, so the documents are being merged into single files with language layers.

What else?

In game, I made the trip out to the Formidine Rift and carried out some exploration towards the Community Goal. When I got back to the bubble last week, I took my Corvette out bounty hunting and let of some steam with my ship launched fighter using matching ship skins and weapon colours!

This week I have been running missions for the various factions at Jameson Memorial in Shinrarta Dezhra to raise my reputation to "allied" across the board, the reason being you only get the juicy passenger missions from factions your allied with. Since my ships are mostly parked at Jameson, it made sense to get all popular at my home base, so I can set out with my Beluga (it has blue paint, so does that make it a Blue-luga?) and get a few high-paying trips under my belt.

In other news...

Ah yes, also Frontier have just announced Elite: Dangerous for the PlayStation 4. So welcome to the Galaxy PlayStation gamers, we look forward to seeing you out there!

CMDR Cosmo on the Frontier Forums pointed out the following items of interest in the trailer:

- 0:08 the player character stands in the ship at 0:08. Spacelegs confirmed?
- 0:15 Asteroid base
- 0:46 New Capital Ship, maybe a Generation Ship
- 1:27 multi-crew with faces and rank customization on the spacesuit.

Full set of Elite:Dangerous ship blueprints

I started this in October and maybe I bit of more than I could chew, but the work has been worth the effort. I have spent countless lunch-hours and many an evening working on these, updating them and getting them translated. I hope you enjoy them.

Thanks to CMDR Aidan Abacus & the CMDRs of www.elitedangerous.de for German translations.

Thanks to CMDR Nicou, CMDR Aymerix & CMDR Duita Rider of www.elite-dangerous.fr for French translations.

Thanks to CMDR Nyra, with the help of CMDR Kimanuel and CMDR XPi2, from Corsarios de Heimdal for Spanish translations.

Craft Manufacturer 1920x1080 4096x2305
Scarab SRV Vodel
F63 Condor Federal Fighter Core Dynamics
GU-97 Imperial fighter Gutamaya
Taipan Independent Fighter Lakon Spaceways
Sidewinder Faulcon DeLacy
Eagle Mk II Core Dynamics
Hauler Zorgon Peterson
Adder Zorgon Peterson
Imperial Eagle Gutamaya
Viper MK III Faulcon DeLacy
Cobra Mk III Faulcon DeLacy
Viper Mk IV Faulcon DeLacy
Diamondback Scout Lakon Spaceways
Cobra Mk IV Faulcon DeLacy
Type 6 Transporter Lakon Spaceways
Diamondback Explorer Lakon Spaceways
Imperial Courier Gutamaya
Keelback Lakon Spaceways
Asp Scout Lakon Spaceways
Vulture Core Dynamics
Asp Explorer Lakon Spaceways
Federal Dropship Core Dynamics
Type 7 Transporter Lakon Spaceways
Federal Assault Ship Core Dynamics
Imperial Clipper Gutamaya
Federal Gunship Core Dynamics
Orca Saud Kruger
Fer De Lance Zorgon Peterson
Python Faulcon DeLacy
Type 9 Heavy Lakon Spaceways
Beluga Liner Saud Kruger
Anaconda Faulcon DeLacy
Federal Corvette Core Dynamics
Imperial Cutter Gutamaya
Majestic Class Interdictor Gutamaya
Farragut Battle Cruiser Core Dynamics