Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Mega Ship Locations

Rusty boat

After nearly five months of not being able to play the game, I managed to dust off my exploration ship, The Ozymandias, and headed out into the black to see the Mega-Ships that were added to the game since I last played.

Jumping onto the Oculus rift with my newly returned-under-warranty GTX 1080 after so long was a "holy crap" moment.

My exploration vessel has a a ship launched fighter and that is the best way by far to get "up close and personal" with the mega-ships!



I am planning to visit these ships and document their location here. If you know of any I haven't visited, please post their locations so I can update the list! Because the mega ships are located up to 12,000 light years away from the heart of the bubble, some will take a while to get to, so the article will expand over the coming week or so. I'm hoping to get a Dolphin Blueprint underway too if I get time.

I would like to say thanks to the guys of Dead Men Walking who have been very supportive in the last few months offering hardware support as well as moral support. Thanks.

Mega Ships

The mega-ships come in nine types; Tanker, Cargo, Asteroid Miner, Flight Operations, Prison Ship, Science Vessel, Passenger, Dredger and Generation Ship and those that have been found (so far) are all over populated space and out into deep space. So far nobody has seen a Dredger....

Generation Ship Atlas


System: Charick Drift
Ship type: Bulk cruiser
Dockable: No
Location: 3.4 ls from main star. There are five ship log uplink nodes, which you can scan with a datalink scanner from 200m away. These reveal audio logs titled "no brakes" which tell of the crew's fate.
Distance from Sol: 28.6 ly

Naphtha Class Tanker


System: Aldebaran
Ship type: Tanker
Dockable: Yes
Location: 2,513 ls from main star
Distance from Sol: 66.65 ly

Hercules Class Bulk Cargo


System: Aldebaran
Ship type: Cargo
Dockable: Yes
Location: 2,513 ls from main star
Distance from Sol: 66.65 ly

Alcatraz Class Prison


System: Milscothach
Ship type: Prison
Dockable: No
Location: 1,385 ls from main star in orbit around Milscothach 1A
Distance from Sol: 42.68 ly

Generation Ship Lycaon


System: Alaunus
Ship type: Bulk cruiser
Dockable: No
Location: Fly from main star to Alaunus 10, then set destination to the Horae system, but stay in supercruise in Alaunus and fly a further 22,000ls away from Alaunus 10 until you see the generation ship POI on your contacts. There are five ship log uplink nodes, which you can scan with a datalink scanner from 200m away. These reveal audio logs titled "contagion" which tell of the crew's fate.
Distance from Sol: 52.62 ly

Generation Ship Thetis


System: Nefertem
Ship type: Bulk cruiser
Dockable: No
Location: fly 1,934ls from main star to Nefertem 6A. There are five ship log uplink nodes, which you can scan with a datalink scanner from 200m away. These reveal audio logs titled "madness and ghosts" which tell of the crew's fate.
Distance from Sol: 53.46 ly

Lowell Class Science Vessel


System: Wolf 485A
Ship type: Science vessel
Dockable: No
Location: 9.67 ls from main star
Distance from Sol: 58.75 ly

Generation Ship Venusian


System: Kitae
Ship type: Bulk cruiser
Dockable: No
Location: Fly from main star with destination to the Zephyrus system, staying in supercruise in the Kitae system and fly a further 2,500 ls until you see the generation ship POI on your contacts. There are four ship log uplink nodes, which you can scan with a datalink scanner from 200m away. These reveal audio logs titled "boarding party" which tell of the crew's fate.
Distance from Sol: 63.12 ly

Fisher's Rest


System: Aldebaran
Ship type: Flight operations 
Dockable: Yes
Location: 2,513 ls from main star
Distance from Sol: 66.65 ly

Collinson Class Asteroid Ship


System: Gateway
Ship type: Asteroid miner
Dockable: No
Location: 299 ls from main star
Distance from Sol: 78.62 ly

Bowman Class Science Vessel


System: Asgaa
Ship type: Bulk Cruiser
Dockable: No
Location: 11.9Ls from main star
Distance from Sol: 90.05 ly

Bellmarsh Class Prison


System: Pohnpet
Ship type: Prison
Dockable: No
Location: 242ls from main star orbiting Pohnpet 2A
Distance from Sol: 92.04 ly

Riker Class Prison Ship


System: Imiutli
Ship type: Prison
Dockable: No
Location: 1.72 Ls from main star
Distance from Sol: 95.71 ly

The Harmony


System: Yum Kamcabi
Ship type: Flight operations
Dockable: Yes
Location: 1,235Ls from main star
Distance from Sol: 104.99 ly

Generation Ship Hyperion


System: Lalande 2966
Ship type: Bulk cruiser
Dockable: No
Location: fly 2,300 ls from main star to Lalande 2966 4, then set course toward the Yemaki system and fly a further 7,300 ls until you see the generation ship POI on your contacts. There are five ship log uplink nodes, which you can scan with a datalink scanner from 200m away. These reveal audio logs titled "the promised land" which tell of the crew's fate.
Distance from Sol: 121.53 ly

Generation Ship Odysseus


System: Ross 859
Ship type: Bulk cruiser
Dockable: No
Location: find out when I get there...
Distance from Sol: 165.98 ly

..

Generation Ship Pleione


System: Hez Ur / 5
Ship type: Bulk cruiser
Dockable: No
Location: find out when I get there...
Distance from Sol: 174.01 ly

..

The Gnosis


System: Varati
Ship type: Flight operations
Dockable: Yes
Location: find out when I get there...
Distance from Sol: 213.21 ly

..

Overlook


System: HIP 22460
Ship type: Unknown
Dockable: Unknown
Location: [Permit locked system]
Distance from Sol: 362.01 ly

..

Aquarius Class Tanker


System: Maia
Ship type: Tanker
Dockable: No
Location: find out when I get there...
Distance from Sol: 383.31 ly

..

Sagan Class Tourist Ship


System: IC 1805 Sector AV-O C6-6
Ship type: Passenger
Dockable: No
Location: find out when I get there...
Distance from Sol: 6,194.64 ly

..

Zurara


System: Syreadiae JX-F C0
Ship type: Cargo
Dockable: No
Location: find out when I get there...
Distance from Sol: 12,082.88 ly

..

Community Elite Dangerous Trailer

This amazing new trailer for Elite shows off both the game (post 2.3) and the amazing new camera.

The trailer was created by the (clearly talented) CMDR Siledas using entirely in-game footage from his own game.

Hats off to you commander! Job well done.

Goats in spaaaaaaaaace!

goat-decal-smallThis week in Frontier's development diary the developers outlined plans in 1.3 to implement fines for people ramming other ships in the no-fire zones around stations. This was part of an effort to prevent “collision griefing”, where people were using their ships as an attack weapon, without firing, to kill other players without getting WANTED or incurring a fine, using the loophole that a crash wasn’t classed as murder.

However, the well-meaning proposal conflicted with a community activity - the demolition derby!

protest-goatSocial media (namely Twitter & Facebook) lit up with protest votes, which quickly became the Elite Dangerous Protest Goat. No. I have no bleating idea why either!

Anyway, Kate Russell and Mahdogg were leading the fray along with Fireytoad and many others, spawning a host of goat-related memes.

The social media protest and Frontier's response made headlines, when the community protest got a response from Sandro Sammarco saying

EDProtestgoat: I'll need to check with some clever coder folk on this, but I'm hopeful that we can have this crime not squawked with "don't report crimes against me": as long as all participants use this functionality then they would be safe to race near each other - though hitting spectators would still trigger the crime.

 

 

EDProtestGoat EDProtestGoat EDProtestGoat EDProtestGoat

Yes Dave, everybody is dead

holly_thumbFor those of you who loved Red Dwarf, there’s some good news.

http://www.elitedangerousvoicepack.com/ have made a VoiceAttack voice pack for Elite: Dangerous called “Leo” voiced by Red Dwarf’s very own Norman Lovett, the voice of the ships computer “Holly”.

The pack costs £5.99 and is available to pre-order now and should be on sale shortly.

See the video of Norman’s recording session here

Dead Men Walking (dMw)

dmw-logoHi Folks,

Dead Men Walking is a long-established multi-gaming community with an excellent reputation for fair play, mature attitude and teamwork. Our continuing mission is to provide a home for gamers who recognise that achieving success as a team is far more rewarding than racking up individual scores.

Still reading? Excellent! First jump point successfully negotiated.

Our Alliance within Elite: Dangerous is looking for new pilots to help us grow and to further reinforce our reputation gained in the other games we have supported over the years. We currently have around 30 commanders and hope to grow with the addition of like-minded gamers.

Your skill as a pilot is unimportant to us, your willingness to put your team before yourself is what matters. Whilst the less honourable professions in the Galaxy are not encouraged, we do understand that it's all about about having fun and occasionally a Commander does enjoy a good fight. Just be prepared to deal with the consequences of your actions!

DMW will have divisions within the Alliance for many types of gamer (our focus will be on the coop elements of the game, but not to the exclusion of other play styles), for example:

Security - escort duty, contract (legal) work, intelligence, asset defence etc

Economic Resources - fuel, mining, trading

Transport - hauling or escorting, fine-tuning jump routes, moving cargo etc

Exploration - encompassing exploration, SAR, salvaging, system/asset discovery

Basically whatever the good people in Frontier may offer up to the hard working pilot of the 31st Century!

Exploration will be a key activity for us, it will lead us to new systems and ultimately will feed the activity of the other divisions. Membership of a division will not be mandatory and will not have 'minimum playing hours or commitments', it's about you opting to join in with your buddies doing something that's fun, when your schedule allows.

Since 1996 DMW members have played a variety of different games together in this way. We make extensive use of TeamSpeak and, where it is possible, we also provide our own gaming servers. We also organise regular social events such as LAN parties. Whilst our largest contingent is based in the UK, we have members from across the whole of Europe and beyond.

We value friendship, fun and teamwork in an atmosphere of mature mutual respect. As such our members are typically 18+ yrs, so if you are significantly younger then you are welcome but please be aware that you'll need to fit in with our mature membership. If you get on well with our existing members then you'll have found a great social home for your gaming experience.

We have absolutely no desire to be a major force within galaxy so if you're looking for an Alliance full of pilots who share a badge but have no idea who each other are than I'm sure you'll have no problem locating one, but it won't be us!

Our active forum is a great place to learn more about us and, specifically, what we aim to achieve within our games.

If you like what you see and you think you'd like to be part of this great little community or if you'd like a bit more information then please post a 'Hi' in our forum or reply here.

Our website: http://www.deadmen.co.uk

Our forum: http://www.deadmen.co.uk/forum/forum.php

See you around. Have fun, wherever you are in the Galaxy!
Commander Albert