Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Tips for Beginners: Combat and bounty hunting

CMDR David Waywell on Twitter asked for a guide to Combat and Bounty hunting in the game, so here goes.

Okay, so I am assuming you have done the basic tutorial missions. You haven’t? Well, do them! No arguments. They teach you the basic basics. What’s the difference between this and those? The same difference between driving lessons and road experience. One gets you a licence, the other keeps you alive afterwards.

First, you might want to read my “Shields and Armour” and “Guns and Ammo” articles – you don’t want to leave the station unprepared.

Arm up

In addition to a mix of energy and kinetic weapons, depending on your budget, you need a Kill Warrant Scanner. This can often double the pay out on any bounty. It looks up the target ship in the galactic police database and flags bounties in other jurisdictions. If the pirate has been bad in this system, chances are they’ve been just as naughty elsewhere.

Obviously as you get more credits, some can be used to tough up your ship with better shields, armour, reinforced bulkheads and reinforced modules. You may also unlock some Engineers and have them polish your guns and systems making improvements.

Another couple of handy equipment items are shield cells and shield boosters. I've explained how they work in another article, but in simple terms if your shield is a balloon, boosters make the balloon thicker and shield cells are like cans of helium to re-inflate the shield in an emergency.

Taking out another ship – first principles

In combat, you want to kill the other ship as quickly as possible, leaving them little opportunity to recover or strike back. However, you need to do things in the right order.

First, scan the ship (i.e. get them in your cross-hairs for 10 seconds). This will establish if they are “wanted” or “clean”. You don’t want to shoot the wrong ship obviously.

THIS IS VERY, VERY IMPORTANT: Until you have minimally scanned the target ship and established they are wanted, do not shoot them, or you will become wanted yourself!

Second, you want to scan the ship with your Kill Warrant Scanner.
Bind this to your secondary fire, or on another fire-group you can quickly switch to.
The scan has a progress meter and says “complete” when finished. If you look in the Contacts TAB, you’ll see the bounty on the target ship increase when this is done.

Thirdly and finally, kill ‘em dead.

Use (primarily) your energy weapon(s) to take down their shields, then switch to kinetic (e.g. Multi-cannon, missiles, etc.) to destroy their hull. If your weapons capacitor can take the strain, hit ‘em with everything or if not, alternate. When their hull reaches zero, boom!

Other tactics to use; bigger ships are harder to kill, but a less agile than smaller ships. A Cobra can waste an Elite Anaconda, simply by staying behind/below the ship and avoiding its line of fire. Don’t go head-to-head with a ship with bigger guns. Keep moving, use Chaff and try and get behind them as much as possible.
Remember that your ship turns fastest with the throttle at 50% and using manoeuvring thrusters speeds your rate of turn.
If the other ship's shields are going back up and the shields are pulsing, then they are using shield cells. Shields (even with shield cells) charge poorly if under attack, so don’t let up. Also, shield cells make a lot of heat, so if you add to that with lasers, they might just overheat their ship and blow up! Worst case, their modules might start to fail and weapons go offline.

Big ships like Anacondas can have a LOT of hull to destroy, but they also have a weakness. Their power plant. If you target their Power Generator module, you can take this to zero well before the ships hull is gone.
To target sub-systems, open your Target Panel and view the Sub Targets TAB (with the enemy ship targeted) and scroll down (or up) to "Power Plant". When you do this, the sub-system's health indicator is added to the target view. You will see a red square target reticle added to the HUD on your target ship. Aim for this to inflict maximum module damage.

Worst case scenario is they are left floating dead in space for you to kill at leisure, in many cases the chain reaction causes the whole ship to explode.

If you are in a [LOW] or [HIGH] RES with police around, you can "assist" them with their kills. Always be careful not to shoot the cops, but any ships you tag give you the full bounty, even if its the police that finish them off. For a lone player or a player in a relatively weak ship, it is a good way to make some easy kills, using the police as your Wing.

Where to find people to shoot

While combat can occur anywhere, you’ll have better luck going to the right places if you want to claim bounties on those pirates.

For bounty hunting, you can always find a few likely targets at the Nav Beacon in any inhabited system - this is "combat light" as there are mostly going to be clean ships just passing through and only a few targets will be wanted. It's a good place for a new CMDR to learn the basics of bounty hunting and also for any player to "test fire" their weapons in a low risk situation.

The really rich picking are always to be found in Resource Extraction sites, which come in four flavours. The basic RES is much like a Nav Beacon, then you graduate to a [LOW] RES which will have small ships and police presence, a [HIGH] RES which will have larger ships and more frequent bandits and a small police presence and finally the [HAZARDOUS] RES where there are no police - you are on your own here - and ships up to Anacondas can (any mostly will) be hostile. This is Wing and Battlecruiser territory. Unless your ship is highly equipped for combat, the player experienced or you are in a Wing with a group of CMDRs who will watch each other's backs, then don't venture into these locations.

Where do you find RES sites? They exist in rocky and icy rings around planets (where mining is to be found). Simple check a system map for a planet with rings. When you get to within 1,000ls of the planet, the Resource Extraction Sites will be shown on your Target Panel Navigation TAB.

Combat Zones are two-factions war zones in systems in a war/civil war state and kills here reward the player with Combat Vouchers, not bounty. It can be profitable, but the rewards are fixed rate, not variable so generally Combat Zones pay less.

Don’t risk what you cannot afford to lose

Never a truer phrase was coined than "Never fly without rebuy!". If you have only a small amount of Credits, little more than your ship rebuy cost, then you should not fly into combat. Sooner or later in combat, somebody will come along and kill you. Be prepared. If you can't take that heat, stay out of the kitchen.

With that in mind, before you fly out to that RES and risk it all on the turn of a laser, dock at the nearest station to the RES. That way, if you DO die, your ship will be returned somewhere local when you rebuy.

You also want to return to station to cash in your bounties. It's no good making millions, only to lose them before you can cash in.

Too many commanders spend all their spare credits (even their rebuy) on shiny new lasers or armour then get killed and are left back in a Sidewinder. Don't be one of them!

Look before you leap

So you are just about to open up all guns on that Eagle you just scanned, when you notice something. The ship is in a Wing. Now if it is a Wing of two Sidewinders and you are in a Python, then "meh, so what?". But if you are in a Cobra and the Eagle is escorting a Federal Gunship with fighter and second Eagle escort, picking a fight with them could be suicide.

So check the ship is not in a wing and if they are, make very sure the size and aspect of the other ships in the Wing or risk having the tiger by the tail. You'll simply get mobbed and destroyed in fast order.

Brave, brave Sir Robin knew a thing or two about combat

Sometimes or maybe often, you will get your behind kicked. At this point discretion is the better part of valour. As Sir Robin would say, "run away!".

If your shields are down, don't ignore it. Fly away from the threat and wait for them to recharge. Failing that, if you are pursued or outnumbered, fold your hard-points, boost like crazy and jump to super cruise.

Live to fight another day.

I shot the Sheriff

There you are happily plugging pirates in a RES when all of sudden all the green ships on the radar turn red and EVERY ship in sight is attacking. You are wanted!

How'd that happen? You probably shot a cop, or a clean commander accidentally. Or maybe you got gung-ho and shot someone before the basic scan was complete. Trouble is, they don't distinguish between accidents and deliberate attacks, so "friendly fire" is an immediate death sentence, either way you are now public enemy number 1. Again, run away!

If you just clipped them, then you must leave the star system and come back after 10 minutes. See the countdown in your Target panel Transactions TAB. When the status turns from minutes to "On H-Jump" the wanted status will have cleared and you can go back to the system you were in and pay your fine at the station. If you kill someone, then the situation will be more dire. You can't go back and there will a price on your head for a week. If that happens, you need to relocate your bounty-hunting to another system.

Collecting the cash

Periodically, you should return to the station and hand in the bounty you've collected. When you're running low on multi-cannon ammo is a good indicator!

In the station services, select Contacts and go to the Bounty section to hand in your vouchers and collect those credits.

If you've been using your Kill Warrant Scanner as directed, you see in your transactions TAB on the Targets Panel, that you've got bounty outside your area; for example if you are in the Federation, you'll see Alliance and Empire bounty listed as unclaimed. You can either fly to a station held by these factions and claim it or find a Broker (in some stations) who will cash these voucher in with a 25% cut for them.

 

Good luck and happy hunting CMDRs!

Logo a go-go

For the various brochures, charts and illustrations I've drawn in the last two years there are a number of Elite: Dangerous corporate logos I've needed to draw. Following a request for logo vectors on Twitter, I'd thought I would publish those I've done already.

Company Logo Vector
 Achilles Robotics    

achilles-robotics.svg (12.80 kb)

 Brewer Corporation    

brewer.svg (3.06 kb)

 Caine-Massey    

caine-massey.svg (3.77 kb)

 Core Dynamics    

core-dynamics.svg (13.63 kb)

 Faulcon Delacy    

faulcon-delacy.svg (7.02 kb)

Gutamaya

gutamaya.svg (196.85 kb)

Lakon

lakon.svg (33.20 kb)

Remlock

remlock.svg (6.39 kb)

Saud Kruger

saud-kruger.svg (59.78 kb)

Vodel

vodel.svg (3.72 kb)

Zorgon Peterson

zorgon-peterson.svg (9.76 kb)

 

Tips for Beginners: Community Goals

Community Goals pop up every week, sometimes several at once. So what? Well, they are a pretty easy way to make money. Lots of money.

If ever there was a get-rich-quick scheme that was legitimate to play in Elite: Dangerous, Community Goals would be it!

Community Goals are effectively a mission that can be worked on as a collective project by all players, usually running for a week starting on a Thursday. They have tiers (target amounts like a cash-o-meter on a telethon) which if met, increase the end pay out. If the time limit is hit or the final tier reached, the mission ends.

As a player makes contributions to a goal, their efforts are rated from top 100%, 75%, 50%, 25%. 10% and Top 10 Commanders (the best of the best!). Rewards are paid from the minimum at the top 100% to the maximum for those at the top 10%, the Top 10 CMDRs getting the largest pay out of all.

Types of community goal

  • Bounty hunting – killing ships wanted in a system and handing in Bounty Vouchers
  • Building capital ships or starports – supplying one of more commodities for construction
  • Exploration – handing in cartographic data
  • Piracy – stealing illegal goods from ships
  • Trade – supplying one of more commodities
  • Wars – killing ships in Conflict Zones

All community goals are not made equal. Some are trade-related and some are combat related. They are open to everyone, but the amount of money you can make is very much dependant on the ship you own. For example a commander flying a Sidewinder with a 4T cargo capacity shipping goods to a station will have to make a LOT of trips to catch up with the CMDR flying an Imperial Cutter with a 734T cargo capacity.

Again a CMDR in a basic Type-6 trader will fare poorly in a Combat Zone compared to a CMDR flying a fully engineer Federal Corvette.

This is an example of where co-operation pays off. With a Wing of four players, while you still won’t hit big rewards in the trade goal itself, you also get 5% of the profit from your other wing-mates. Which could be 100,000CR per trip if one of them is flying a Cutter. A type-6 can score hits on ships in a combat zone, while his wing-mates in combat ships make the kill.

Where to find Community Goals

The Community Goals (or CGs) are listed at the top of the Mission Board in any station.

They are also shown as a yellow icon on the Galaxy Map.

Sign me up!

Rule number one is SIGN UP. Many a commander has handed in cargo or bounty, then realised they had not signed up to the goal FIRST and the effort was wasted. Go to the station running the Community Goal and sign up to the goal you want to play (there may be more than one) before doing anything else.

Your initial reward will be zero until you have made at least one contribution. Then, whatever happens, you will receive the minimum reward pay out. All the rewards increase at each completed tier, so the minimum reward can only get BIGGER!

Okay, so how do I get rich quick?

The typical minimum payout of one of the community goals in recent months has been somewhere around the 500,000CR mark. For a new player, getting half a million credits for shipping one ton of Grain or killing one Eagle in a Low risk Resource Extraction Site is a pretty easy way to get a rapid leg-up in the game.

This doesn't just apply to new players.

Wing up. If you and some buddies (or friendly strangers) wing up in a resource extraction site, you can pull down larger ships, watch each others backs and generally kill targets a heck of a lot faster than you could on your own. Even splitting the bounty four ways, the amounts you can make increase greatly because you dispatch ships so fast. Small ships can keep fighters off big ships. Big ships make killing those juicy Anacondas a breeze. The Wing is your friend.

But I'm a shut-in with no friends and only play in Solo mode. How do I get rich? Well, again it's easy, but you need to use the police as your Wing. This only works for Bounty Hunting CGs, but there are always a few happening, so you don't have to wait long for one to come up.
The tactic is simple. Go into a HIGH or LOW risk Resource Extraction Site (not Hazardous - they are not policed) and find and follow the police ships (green on your radar) and shoot whatever ships they are attacking. For minimum risk, go after targets with shields already down and hull under 50%. Shoot to get some hit damage, then move on. When the cops kill the target, you get paid the full bounty. Using this method a new CMDR in a Sidewinder can make 100K CR every few minutes. You only need to inflict damage to get paid.
You then hand in your bounty to the Community Goal and depending on how much time you put in over the week, you could easily get into the top 50% or even top 25%.

Imagine ending your first week in the game with 5-10CR Million!

Show me the money

Finally, don't forget to go back to the community goal station when the mission is complete and collect your rewards.


As you can see from my screenshot, pocketing 40M CR is perfectly possible! Yes, that shiny new ship or part will be yours! Mwhahahaahaha!!!

Roger Reddit, What's Your Vector Victor?

After my blueprints update of last week I have had a LOT of requests for vector versions.

I am happy to do this, I only ask that my blog be credited wherever you use them. I'm also giving them all to http://edassets.org so they'll be available to the wider Elite:Dangerous community.

Enjoy!

I expect to see lots of illustrated user-guides and a bunch of wacky T-Shirts at Frontier Expo.

  Craft SVG PNG
Scarab SRV SVG Vector PNG Bitmap
F63 Condor Federal Fighter SVG Vector PNG Bitmap
GU-97 Imperial fighter SVG Vector PNG Bitmap
Taipan Independent Fighter SVG Vector PNG Bitmap
Sidewinder SVG Vector PNG Bitmap
Eagle Mk II SVG Vector PNG Bitmap
Hauler SVG Vector PNG Bitmap
Adder SVG Vector PNG Bitmap
Dolphin SVG Vector PNG Bitmap
Imperial Eagle SVG Vector PNG Bitmap
Viper MK III SVG Vector PNG Bitmap
Cobra Mk III SVG Vector PNG Bitmap
Viper Mk IV SVG Vector PNG Bitmap
Diamondback Scout SVG Vector PNG Bitmap
Cobra Mk IV SVG Vector PNG Bitmap
Type 6 Transporter SVG Vector PNG Bitmap
Diamondback Explorer SVG Vector PNG Bitmap
Imperial Courier SVG Vector PNG Bitmap
Keelback SVG Vector PNG Bitmap
Asp Scout SVG Vector PNG Bitmap
Vulture SVG Vector PNG Bitmap
Asp Explorer SVG Vector PNG Bitmap
Federal Dropship SVG Vector PNG Bitmap
Type 7 Transporter SVG Vector PNG Bitmap
Federal Assault Ship SVG Vector PNG Bitmap
Imperial Clipper SVG Vector PNG Bitmap
Federal Gunship SVG Vector PNG Bitmap
Orca SVG Vector PNG Bitmap
Fer De Lance SVG Vector PNG Bitmap
Python SVG Vector PNG Bitmap
Type 9 Heavy SVG Vector PNG Bitmap
Beluga Liner SVG Vector PNG Bitmap
Anaconda SVG Vector PNG Bitmap
Federal Corvette SVG Vector PNG Bitmap
Imperial Cutter SVG Vector PNG Bitmap
Majestic Class Interdictor SVG Vector PNG Bitmap
Farragut Battle Cruiser SVG Vector PNG Bitmap

How do you like your eggs? Alien

UPDATE:
Overnight those busy CMDRs at Canonn Research (http://canonn.science/) have found another FOUR Thargoid Hives / Outposts...

#2 Aries Dark Region DB-X D1-63 A 7 A
Lat 25.94, Long 77.96

#3 Pleiades Sector OS-U C2-7 4 A
Lat 58.21, long -177.04

#4 Col 285 Sector VC-Y D57 AB 4 A
Lat 4.78, long 136.28

#5 HIP 14909 2 A
Lat 26.5 long -27.5

#6 MEL 22 SECTOR ZU-P C5-1 4A
Lat  -63.5, Long 8.02

#7 MEL 22 SECTOR NX-U D2-27
Lat -39.8, Long -56.2

The Interiors have been opened! Two 'keys' can be used: Unknown artifact or Unknown probe. Once inside, there is a room where an Unknown Link is pawned. Take all three to the main chamber and drop each on the correct pad to activated the reactor.

No sooner is an update out the door, than we discover more Thargoid stuff!

Located 357.26 ly from Sol, a short way out of the bubble (too close for comfort if you ask me) is HIP 19026 and on the third moon (C) of Planet HIP 19026 B1, located at lat -17, long -152 is what can only be described as a hive.

It can been seen from orbital cruise due to the size. Is this a Thargoid outpost? or Hive? Sure is creepy.

Very reminicant of "alien", including the currenlty closed tunnels into the structure.

I found a number of flower-like objects around the structure which showed on scanner as "unknown uplink". These gave me three new data scans.

Unknown material

Unknown residue

Unknown structure

There are also a number of "organic structures" which contain meta-material.

There were also, well, eggs. And an unknown object that I picked up (the green thingy on the left) which corroded my SRV systems.

What's behind those doors? I'd sure like to know!

LaveCon 2017

LaveCon 2017

I couldn’t stay at the Sedgebrook Hotel for this year’s LaveCon, as my budget was rather limited, so instead my sons and I jumped into the car early Saturday morning and made the long drive from Maidstone in Kent, up around the southside of the M25, up the M1 to Northampton. We arrived a little after 9.20am. The hotel is on Country lane the “other side” of Northampton town from the M1, so it is quite rural.

Checking in

We walked into the main hotel lounge/bar where for the past few years, the convention reception desk (manned by volunteers) was located. Neither of my boys (Alistair 17 and William 15) had been to a convention before, so they were rather excited to get their badges and lanyards.

After looking at the event schedule for day, we decided to sit in on the welcome introduction in the main hall. The Lave Radio presenters welcomed everyone and ran through the list of activities and events, with the associated banter and heckling “MUG!”.

In 2015, the LaveCon event featured a live Episode of “Dockers” in which a David Braben-like character would smash a 1Direction mug every time the audience shouted “mug”. As a result, “for the mug” became a trademark phrase of the Hutton Truckers player group. There’s a lot more to the story and the Hutton Orbital guys can tell it better, but no LaveCon is now complete without some yelling of “MUG!”.

When the presentation was complete, the first thing we did was go out to the convention desk and sign up for a 12pm game of Artemis Starship Bridge Simulator. More on that later…

The LAN Room

As we had a little time to kill, we wanted to explore, so I took the boys to the far end of the hotel block where the Local Area Network gaming area was set up; the LAN Room.

Last year, I ran a virtual reality shipyard in the LAN room, so this year it was a bit strange being spectator!

My older son soon found the multiplayer projection screen which was running Gang Beasts! and Speed Runners. Alistair is seriously competitive, so he jumped straight in.

William was enticed to have a go at being a fuel rat. What's a fuel rat? The fuel rats are an in-game group within the Elite universe who will fly to anywhere in the galaxy to rescue ships that have run out of fuel. Their motto is "We have fuel, you don't". Playing on an X52 setup much like my own, William performed a real-life in-game rescue of a stranded commander. Flying six jumps out to a stranded Cobra, he manoeuvred around the star to leave super-cruise in the same location and deliver enough fuel-limpets to get the other ship safely back to a station. If you want to know about joining the fuel rats (or getting rescued by them) their website is here.

Before very long, I had to cut them short, as it was already 5 minutes to 12pm and our Artemis game was due to start. We made our way to the “top” end of the hotel in the older part of the building and sat down in the Artemis room.

Artemis

Imagine the bridge of the Starship Enterprise. Now imagine it manned by uncoordinated buffoons, with no clue what they are doing. Then you’ll have the general idea of Artemis.

There are six or more ship positions. The Captain, who can see everything, but can do nothing. Then the Helm, Weapons, Engineering, Science and Communications who can carry out their own isolated tasks, but cannot see the whole picture and rely on the Captain to command and co-ordinate.


"Captain Will" took his position with brother Alistair on weapons and myself on Helm, with other attendees on the remaining stations. This year, there was a lighting rig connected to the game, so raising shields turned the room blue. Red alert caused flashing red lights and so on. Very atmospheric!


We were fairly disastrous in our mission, having survived, but running out of fuel and leaving our starship helpless and adrift after all our space stations were blown to dust by space pirates and only managing to kill our pursuers by circling a minefield. It was a lot of fun though.

Bar snacks!

By the time the Artemis game was done, it was gone 1pm so we headed to the bar area and ordered food. The boys had a game of pool while we waited for lunch to arrive and then tucked into some very nice fresh-made pizzas and an angus steak burger, both with chunky chips.

William took a few slices of his pizza home and had them hot for breakfast on Sunday!

The lounge area had leather sofas and coffee tables all over, with a huge selection of board games for anyone to play. The room also had tea and coffee machines with a fridge full of soft drinks underneath. We didn’t go thirsty! The lounge was full of people at all times, chatting, gaming and socialising as well as propping up the bar.

We finished lunch just before 2pm, so we headed into the main hall for the Frontier Q&A presentation.

Frontier Reveals more about 2.4

The boys and I got a seat near the front and we waited for the fun to start. Which it did almost straight away.

David Braben (who did not attend) had a personal message for the LaveCon attendees, but no amount of sweat from the back room. Could get it to play! We either got picture or fluctuating audio, but not both at the same time. After five or six attempts and a long delay, Ed and Zac decided to skip it and start the proceedings. We never did hear what Mr. Braben’s message was… ...the men behind the curtain looked stressed!


Edward Lewis announced that those attending would receive three new ship skins exclusive to LaveCon. These were for the Python, Type-9 Heavy and Imperial Cutter.



After some clapping and cheering, the Frontier panel were introduced by Ed and the presentation began. The video is available here.

Sandro Samarco kicked off with a talk about the coming Thargoid menace in 2.4.

We will be getting new weapons and modules to combat the Thargoids. But it won’t just be about pew-pew! Sandro Samarco said (from my notes) that we would need to study and explore their ecology, science and technology. That they would be truly ALIEN in their responses to us.

He then flashed us some concept art and renders of new devices and weapons. I can only theorise, but the first item looks like a defensive utility module item, so maybe a Thargoid EMP shield? The other weapons looked like rocket or missile launchers; high velocity projectiles that would not be defeated by EMP, I would hazard to guess.



Thagoid EMP defence?


Hull repair limpet?


Anti-Thargoid missile or rocket launcher?

Sandro confirmed that we would be getting hull repair limpets in 2.4 and a new sythesis for making them while out in deep space.

Adam Woods announced a of quality-of-life feature for the menus in 2.4 - filters for the inbox. Another screenshot appeared to show a four-part chained mission.

Steve Kirby announced that there would be a new search & rescue menu in stations, where salvage and recovered cryo pods can be handed in for reward. This means they are no longer black market items.

Finally Sandro announced some changes to crime and punishment for 2.4, first the Sidewinder exploit will be removed. Now when you die with a bounty on your head, the rebuy will always be the cost of your most expensive ship. So if you've been naughty in your Corvette, dying in a Sidewiner will now cost 30M CR, not 300!
If you kill a human player, in addition to the normal bounty you'd get for an NPC, you will also have a Pilot's Federation bounty added to the tally.
And a little good news; if you have been destroyed and lack the cash for rebuy, you can now sell your other ships remotely to make up the rebuy cost.

After Frontier's presentation, there was then the annual Q&A session.

Because of D-d-d-d-david Braben's message overrun and the general enthusiasm in the hall, the Q&A had barely started at 3pm when our second game of Artemis was booked! So the boys and I sneaked out of the hall early. I knew from the past two LaveCon's, no amount of squeezing would get any more info out of Frontier's panel, so I wasn't too worried I'd miss anything. I had this confirmed later by another CMDR.

Second Game of Artemis

When we arrived at the Artemis room, it was of course deserted! Another person joined us, an author who was doing a reading for one of the writers panels. Her name was Anna Smith Spark.
After a few minutes, the Artemis game organisor managed to tear himself away from the Frontier Q&A and get our game started. Anna told us that she had no experience of computer games, but we did no better or worse than we had done in the earlier game. We ended up adrift and out of fuel....

Where's my Krait?

The CMDR who managed the Artemis sessions was busy building a paper spaceship during our game and I recognised it as a Krait. He made a small one first with A4, then proceeded to use copious amounts of whiteboard paper to construct a 18" version (seen part completed below).

I asked him what it was for and he explained that he presented a Krait model (in one form on another) to Frontier every year to remind them that his favourite ship from the original game was still missing from Elite: Dangerous.

This year it turned out to be Ed Lewis's turn to get ambushed which was why he didn't look happy to have been gifted with the model!

Game Cab

Back down in the LAN room, while Alistair was busy slaying everyone at Gang Beasts (did I mention he was competitve?) Will was trying out the GameCab Elite setup. GameCab are a UK company that makes custom desks for gaming. Their website is here. The desk was really cool, with side-pods, a pull-out keyboard rack and built-in chair vibration and Will claims "very comfy", so this is on my "man-cave" list for when I am not broke!
They were at LaveCon last year, so I'd seen the setup before, but I thought it would cost £1,000s but actually the basic setup was £400, which did surprise me. That's less than a mid-range video card! Anyway, this year they had a new USB keypad with custom Elite keys. Drop landing gear? There's a button for that!


The games room

Between the main lounge and the VR room, was the games room. Every RPG and board game you've ever heard of was laid out in there and quite a few I've never heard of! Another thing they had was glitter tattoos. Yep, LaveCon has everything! William and Alistair both got them, while I demostrated my poor eyesight with Elite Darts. Two "nil point" and a "100" scored! Terrible.

Virtual Reality Room

William wanted to try out some VR games with motion controllers, as we have a rift but no motion controllers. Alistair had a crack at Elite on one PC while Will gave Job Simulator a go.

Alistair had a successful mission, but found watching William playing job simulator more entertaining!

Saying goodbye

We had been sat behind Kate Russel at the Frontier presentation and Will wanted to catch up with her to get a selfie. He'd met her at the 2014 Elite: Dangerous premiere event, where she'd been great and in 2015 I'd managed to have her sign a copy of her book, "Mostly Harmless" for him, which he loved. We managed to catch up with her and Will got his selfie.
This time Kate wasn't armed and Will was a bit taller! Liek I said at the start, the Elite community is great.