Elite: Dangerous Blog

News and events from the Elite Dangerous galaxy

Dead Men Walking (dMw)

dmw-logoHi Folks,

Dead Men Walking is a long-established multi-gaming community with an excellent reputation for fair play, mature attitude and teamwork. Our continuing mission is to provide a home for gamers who recognise that achieving success as a team is far more rewarding than racking up individual scores.

Still reading? Excellent! First jump point successfully negotiated.

Our Alliance within Elite: Dangerous is looking for new pilots to help us grow and to further reinforce our reputation gained in the other games we have supported over the years. We currently have around 30 commanders and hope to grow with the addition of like-minded gamers.

Your skill as a pilot is unimportant to us, your willingness to put your team before yourself is what matters. Whilst the less honourable professions in the Galaxy are not encouraged, we do understand that it's all about about having fun and occasionally a Commander does enjoy a good fight. Just be prepared to deal with the consequences of your actions!

DMW will have divisions within the Alliance for many types of gamer (our focus will be on the coop elements of the game, but not to the exclusion of other play styles), for example:

Security - escort duty, contract (legal) work, intelligence, asset defence etc

Economic Resources - fuel, mining, trading

Transport - hauling or escorting, fine-tuning jump routes, moving cargo etc

Exploration - encompassing exploration, SAR, salvaging, system/asset discovery

Basically whatever the good people in Frontier may offer up to the hard working pilot of the 31st Century!

Exploration will be a key activity for us, it will lead us to new systems and ultimately will feed the activity of the other divisions. Membership of a division will not be mandatory and will not have 'minimum playing hours or commitments', it's about you opting to join in with your buddies doing something that's fun, when your schedule allows.

Since 1996 DMW members have played a variety of different games together in this way. We make extensive use of TeamSpeak and, where it is possible, we also provide our own gaming servers. We also organise regular social events such as LAN parties. Whilst our largest contingent is based in the UK, we have members from across the whole of Europe and beyond.

We value friendship, fun and teamwork in an atmosphere of mature mutual respect. As such our members are typically 18+ yrs, so if you are significantly younger then you are welcome but please be aware that you'll need to fit in with our mature membership. If you get on well with our existing members then you'll have found a great social home for your gaming experience.

We have absolutely no desire to be a major force within galaxy so if you're looking for an Alliance full of pilots who share a badge but have no idea who each other are than I'm sure you'll have no problem locating one, but it won't be us!

Our active forum is a great place to learn more about us and, specifically, what we aim to achieve within our games.

If you like what you see and you think you'd like to be part of this great little community or if you'd like a bit more information then please post a 'Hi' in our forum or reply here.

Our website: http://www.deadmen.co.uk

Our forum: http://www.deadmen.co.uk/forum/forum.php

See you around. Have fun, wherever you are in the Galaxy!
Commander Albert

Setting and saving custom HUD colours

It is possible in Elite: Dangerous change your Heads Up Display colours.

With 1.1 these are dynamically lit, which makes them look even better. However, prior to 1.1, if the game was updated your custom colours were wiped when the GraphicsConfiguration.xml file was replaced. In 1.1 there is now an XML file where you can "bake in" your custom settings.

\Users\<yourname>\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml


Taking whatever HUD colours you make for yourself using the HUD colour editor, pop the settings into the file like so:-

<?xml version="1.0" encoding="UTF-8" ?>
<MatrixRed> 0.25, 0.15, 0.6 </MatrixRed>
<MatrixGreen> 0, 1, 0 </MatrixGreen>
<MatrixBlue> 0.4, 0.6, 0 </MatrixBlue>


Whenever you get updates now, your preferred HUD colour scheme will remain intact.
Coloured HUD

This is especially useful for me, because unless my HUD is green, the text is much harder to read.

Information on new ship leaked

The new ship will be called the Vulture.

The ship is shown next to it's stable-mate the Eagle, bottom left.

As you can see, it's larger than the Cobra Mk III and is classed as "a heavy fighter" armed on a par with a Python or Clipper.


As the bird name suggests it's probably a Core Dynamics ship, like the Eagle.

Mike Evans (Frontier Developer) mentioned that the Vulture would be THE heavy fighter ship (very good at flying and fighting, pretty much bad at anything else).

Specification confirmed by Mike Evans that has dribbled out via forum comments:-

  • 2 x Large Weapon Hardpoints
  • 4 x Util slots
  • Class 4 Power Plant
  • Class 5 FSD Drive
  • Class 3 Life Support
  • Class 5 Power Distributor
  • Class 4 Sensors
  • Class 3 Fuel Tank
  • 2 x Class 1 slot (empty by default)
  • 1 x Class 2 slot (empty by default)
  • 1 x Class 4 (Class 3 Cargo Rack by default)
  • 1 x Class 5 (Shield Generator by default)

In terms of speed, acceleration & manoeuvrability it will be similar to an Eagle, not as fast but more consistent across pip levels.

Elite 1.06 Released with news of 1.1

News of 1.1 here: https://forums.frontier.co.uk/showthread.php?t=103141

A quick Summary

  • Planet rendering improved - layers for depth (cloud, lights at night, land masses) the layers actually speed up rendering.
  • Community goal missions - supply food and collect bounty to restore order to a system in anarchy.
  • Decals for Pilots Federation ranks – these will be available as you attain ranks.
  • As part of this change support for the Founders level decal - The Founders decal hasn't been released yet but will be the Pilots Federation logo.
  • Kickstarter decal for the £5 reward tier or above is a ringed planet.
  • The "Day 1" decal may in fact be the Skull "Mercenary Decal".
  • Disappearing holograms on landing pads fixed.
  • API Support for 3rd party applications.
  • Stories and events supplied to FD will be included in Galnet.

French Invasion of LAVE

As you may or may not know, there are different language sections of the forums on Frontier's website.

The French contingent has decided to claim LAVE for themselves and make it French territorial space.

It was bound to happen.

See this forum thread for details: https://forums.frontier.co.uk/showthread.php?t=102626

In other news, Frontier's sales figures show they've sold 300,000+ copies of Elite since launch. While that doesn't sound like COD numbers, that's the same number of users Eve took six years to acquire, or one third of the total "Alien: Isolation" sales (1M) across four platforms in four months. Not too shabby.

Got this email and had a heart attack

Hello Commander,

We believe your account has taken advantage of exploits in the game and as such we have removed credits (and assets where appropriate) from your Commander.

If you believe this to be in error, please create a ticket at; https://support.elitedangerous.com under the category of “Exploit” (please do not reply to this email) – we will then investigate further into your account.

Kind Regards

The Frontier Team

Logged in just now and I still have my HARD EARNED cash and ship, having never seen an exploit, much less used one!

I then have to ask myself, what on Earth are Frontier doing? Was this sent instead of the Newsletter by mistake? Did they drink too much over Christmas?

No stats wipe before release

Confirmed as of 8th December!

Good news. We get to keep our lovely money after release!

Originall posted by Edward Lewis:-

Hi guys,

This is just a quick update to confirm that there won't be a wipe at launch.

Any questions (I'm sure you've got 'em ;) ) put them in the thread below, and we'll get back to you ASAP.

Something for the weekend

After getting my Lakon type-6, I racked up cash quite quickly, so I blew 1.5M CR on my "Weekend ride" a Viper with some personal touches..

All the internals are class A except the thrusters - need another 550K to upgrade them and I have my eye on some 500K gimballed D2 beam lasers, but she's a beast in combat. I was interdicted on Sunday by a Anaconda (Dangerous) and took it down on my own. Got down to 34% hull, but the 63K bounty was worth the effort. I think I have the bullet cost/bounty ratio about right.

Viper Mk 3 with Union Jack paintjob

Frame shift driver interdictor, Frame shift wake scanner, Warrant scanner, 2 x E1 gimballed beam lasers and 2 x F2 Multi-cannons.

Class A power generator, power distributor and Frame Shift Drive give me 13.44Lyr range - this'll go up a little when I get the A thrusters as they're lighter.

Obviously I still have the Lakon Type-6 and swap back for trading. Home base is LHS 3295.

Gamma 1.05 is live

Interested in the "user presence" fix - what can we see of each other in/out of super-cruise now?

Hi everyone,

Gamma 1.05 is now live. The change log is as follows:

Crash Fixes
- Fix for crash seen during processing of the render queue

Tweaks and general fixes
- Fix for sudden Starport rotation jumps
- Fix for game time getting out of sync between clients
- Fix for multiple stars having same system address
- Fix for not being able to purchase ships even when player has enough money tied up in their current ship to part exchange
- Added resource loading failure reports
- Added telemetry to help investigate why resource overlays sometimes get into a dead state

Server updates
- Players should once again be eligible for their own stock allocation of rare goods instead of sharing one with everybody shopping at that Station
- Outfitting shops throughout inhabited space should now stock a greater variety of internal modules
- Start creating news articles when minor factions change state in response to Commanders' actions and inactions.
- Minor improvements to server reliability, user presence and matchmaking


Elite: Dangerous Premiere event

My son and I travelled up to Duxford and arrived in the area around 2.40pm. When we got to the Travelodge, we found another of the EGX ambassadors (Liam) standing outside with his wingman. Since check-in was 3pm and you have to pay £10 to check in early, we went next door to the Little Chef for a coffee to kill some time and keep warm.

We got sorted out at the hotel and had around an hour before setting out to a Pub/Hotel called “The Red Lion” that was half-way to Duxford from where we were staying.

The pub was wall-to-wall Elite backers. There was at least 120 people there all for the event. I had arranged to meet up with the other Elite Ambassadors in the pub, who were staying at the hotel to hand out the badges I’d created. People were in a mix of T-shirts, suits, kilts, dinner jackets and fancy dress. It was something to see!

I found the other Ambassadors in a corner of the back room and made introductions and had a small drink (non alcoholic). We didn’t have long before it was time to head over to the Imperial War Museum. Edward Lewis the Frontier community manager had asked us to come early "for a surprise".

When we got there, some VIP backers were already queuing outside. We were waved through and joined the Frontier guys inside the lobby of the museum. They ushered us inside the side hall of hangar 1 where the event was being held. Inside the LAVE Radio guys were setting up on a little table to plug their show. Two circular Elite: Dangerous gaming tables had been set up with 12 PCs a piece (EGX x 2) Mid hall, there was a stage a large projection screen with a roped off area with seats for around fifty people. Directly opposite this in front of the main hangar doors was a 1/3 replica of a Cobra Mk II mounted in the same fashion as one of the museum exhibits, complete with Duxford plaque describing the ships history and statistics!

At the far end of the hangar was a roped off "studio" area (a bit like Top Gear) with two sofas and a coffee table on a stage. This backed onto the main hall and beside it were tables and stools with a FREE open bar. Beyond this was a small "souvenir" stand, selling T-Shirts, pins, books and other Elite: Dangerous related merchandise – they were also giving away Elite coasters, pens, stickers and cardboard-cut-out Corolis station models.

My son had a chat with the BBC’s Kate Russell and posed for a couple of photos with her. She was very down to earth and a big fan of Elite and computer gaming in general.

We were then asked to vacate the hall to the lobby again and had our wrist-bands issued. What I failed to realise at first, was that these were VIP invites, not just standard admission.
By this time, guests were shuffling in to the hall and being given champagne (or orange juice) so we mingled and looked at the aircraft in hangar 1. The route around the hangar led to the far side where a large buffet had been set up. They had paper cones with scampi and chips, mini burgers as well as sliced wraps with different fillings and sausage rolls. A very tasty spread!

Ed Lewis (Frontier’s community manager) was up by the big doors that led from the main hangar to the side-area we had first seen when we arrived. He waved us over and said "stay put, this is where the best seats are!", so myself and my son and half-a-dozen of the Ambassadors and their plus ones gathered by the left of the big doors and waited for a few minutes. Then a pre-recorded voice (the Elite computer voice actress actually) announced "Please gather at the hanger doors, the event is about to begin". We then had a countdown with lots of Elite in-game sound effects which culminated here:
A lot of the rest is on the Twitch Stream recorded by Frontier.

The usual "money for pizza for the developers" raised by the community for release nights was instead presented to David Braben as two cheques for over 1,000 pounds each for children’s gaming charities which was a nice touch. The total raised was 2,209.84 pounds (22-09-84 Elite’s release date).

Because we’d been given a VIP pass, we were able to go upstairs and mingle with the hob-nobs, sit on some very comfy leather sofas and take a load off! I met "Mobius" a prolific forum poster at Frontier’s forums, an Alpha backer and an illustrator. He’s 6ft 7 so hard to miss! Some of the people there had flown in from overseas (California, Abu Dabi as well as Germany and all across Europe!).

My son William had a go on the game on both a standard workstation and also a couple of sessions on the Oculus rift DK2. While he played the rift, Jason Bradbury from the Gadget show was giving his kids a go on the DK2 on the other side of the table, so Will went and said "hi" and shook his hand. He was really nice, considering he was "off duty".

I was chatting to one Elite Ambassador (Dr Wookie) who was from the USA, which when he spoke with an English accent threw me a little. Turns out he was a big Elite fan from 1984 and got into space in a big way and was recruited by NASA and now spends his time hunting for black holes.

Once all the presentations etc. were over and the Live Stream finished, we got a chance to go and chat with David Braben. William had some ideas for elements to add to the game and David listened to him babble enthusiastically and explained his idea (claiming conquered ships) was something they wanted to do, but ship boarding would need to be made, so probably after ship FPS and crew was developed. Considering the amount of people wanting to see him, he was very generous with his time spent with William. He also confirmed with me that player to player bartering and hard-point swapping were in the Gamma (since confirmed in game).

By 11.30pm Will was tired (he’s only 12) and getting bored - he’d played all the tutorials on Rift and normal PCs - so I thought it time to say my goodbyes. I bumped into Alison (Frontier’s events manager) and asked if she’d seen Ed Lewis, when he walked up behind her. I told him I was off and he said "hang on because I’ve got something for you". He led us to the back of the hangar where Frontier had set up their "staff room" and dug out a large picture frame 30" x 12" and said "this is for you as a thanks for your help" – it was a limited edition print of Elite: Dangerous artwork, signed "To Anthony Hunt thanks for all your help, David Braben". All the ED Ambassadors got one, personally dedicated. A nice touch. Ed said that they had planned a goody bag as well, but time and events had left them running around too much with too little time, so they are going to post us a t-shirt, mug and other goodies too, later this week.

We had a really good time and mainly were blown away by the people we met. I met Hugh, who codes the network systems for Elite and Anthony the graphics engine coder and another guy who modelled the Cobra for the game and who was really choked up by seeing the huge model of his "baby". A massive amount of enthusiasm for the game and the players.